Roadmap

Welcome to the UO Landscaper Mod roadmap! This document outlines the planned releases, most aimed at fixing tile transitions for specific categories of tiles.


Feel free to contribute or suggest new features by opening an issue or submitting a pull request. Your feedback helps to make the mod better for everyone!

v0.2.0 - Liquid Assets

Polishing water, swamps, and lava landscapes.

  • Water Deep
  • Water Shallow
  • Water
  • Waterfalls NS
  • Waterfalls WE
  • High Coast - Janice
  • Swamp
  • Moss
  • Moss No Statics
  • Swamp No Statics
  • Lava
  • Lavafalls NS
  • Lavafalls WE
  • Lava Depth

v0.3.0 - Road & Floor Transitions

  • Flagstone Brown
  • Cobblestones
  • Sandstone Brick EW
  • Red Brick NS
  • Brown Brick EW
  • Flagstone Gray
  • Red Brick EW
  • Brown Brick NS
  • Sandstone Brick EW
  • Brick Sandstone Dark NS
  • Brick Sandstone Brick EW
  • Planks NS
  • Planks EW
  • Tile Red
  • Tile Blue
  • Light Grey Stone
  • Dark Grey Stone
  • Tile Sandstone Light
  • Tile Sandstone Dark
  • Marble
  • Green Marble
  • Dull Marble
  • White Marble
  • Medium Stone
  • Tile Grey
  • Wooden Floor NS
  • Wooden Floor EW
  • Wooden Floor Light NS
  • Wooden Floor Light EW

v0.4.0 - Caveman

Refining caves

  • Cave Mountain Cave
  • Cave
  • Mountain Cave Mountain No Statics
  • Cave No Statics
  • Cave Walls
  • Cave Entrance

v0.5.0 - Cliffhanger

Polishing embankments and sloped transitions.

  • Embankment Grass
  • Embankment Forest
  • Embankment Jungle
  • Embankment Snow
  • Embankment Sand
  • Embankment Grass Dark
  • Embankment Snow Dark
  • Embankment Dirt

v0.6.0 - The Void Beckons

Tying up loose ends and fixing the truly odd.

  • Void
  • Graveyard
  • Tree
  • Acid
  • Furrows NS
  • Furrows EW
  • NoDraw
  • Blank

Future Releases

I’m continuously working to improve UO Landscaper Mod. Stay tuned for upcoming features and enhancements!