UO Landscaper Mod
A comprehensive upgrade for UO Landscaper, providing refined transition and random statics generation tables designed for modern Ultima Online maps.
This mod includes only the XML files used by UO Landscaper. UO Landscaper’s source code and binaries are not part of the package.
UO Landscaper Mod aims to enhance the Ultima Online mapping tool, UO Landscaper, by offering a complete and reliable collection of transition and random statics tables for all map tiles in the classic Ultima Online (Time of Legends) client.
While this mod arrives fashionably about two decades too late, it serves as a testament to the lasting legacy of Ultima Online and its active Free Shard community.
Getting Started
UO Landscaper Mod replaces all XML transition and random statics tables of UO Landscaper. Check out the [Installation][Installtion] page for detailed instructions on how to install the mod.
To use the mod, you do not need to clone or fork the GitHub Repo! You should do that only if you intend to contribute to the development of the mod, or develop a new mod based on UO Landscaper Mod.
License
UO Landscaper Mod is open source and distributed under the MIT license. Feel free to modify and adapt it for your project.
Authors
Acknowledgements
- Dknight and Admin Khaybel of OrBSydia for creating UO Landscaper.
- Darus for creating the best BMP2MAP conversion tool worldwide.
- Richard Garriott, Starr Long, Raph Koster, Rick Delashmit, Scott Phillips, Kirk Winterrowd, Joe Basquez and Hal Milton for creating Worlds.
- The Ultima Online Free Shard Community for their continuous support and inspiration.